It seems that bump mapping, at least, is in Cycles.

It's not as easy to use as in Blender Internal, so it took me a while to find out how to do this.

It will be nice when Cycles has full normal mapping, also Cycles does not have as much control (yet) either.

It's a subtle difference, compare this render with my previous one to see if you can spot the differences.

[In my opinion, this surface looks more like wood veneer and less like formica, if I've done things right.]

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