![]() It seems that bump mapping, at least, is in Cycles.
It's not as easy to use as in Blender Internal, so it took me a while to find out how to do this. It will be nice when Cycles has full normal mapping, also Cycles does not have as much control (yet) either. It's a subtle difference, compare this render with my previous one to see if you can spot the differences. [In my opinion, this surface looks more like wood veneer and less like formica, if I've done things right.] |
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