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        <title>Photos in Blender</title>
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            <title>There have been a number of tutorials about using NASA pictures to create
a...</title>
            <link>http://www.23hq.com/mramshaw/photo/9780646</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/9780646"&gt;&lt;img src="http://www.23hq.com/9484742/9780646_e145da44e2d9416153c6362516aab941_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;There have been a number of tutorials about using NASA pictures to create&lt;br /&gt;
a realistic Earth but the BlenderGuru one is the best, in my opinion:&lt;br /&gt;
&lt;br /&gt;
    &lt;a rel="nofollow" href="http://www.blenderguru.com/videos/create-a-realistic-earth/"&gt;http://www.blenderguru.com/videos/create-a-realistic-earth/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As usual, I departed from the tutorial in a number of ways.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;This is from June 2011. Best viewed at full resolution.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/9780646</guid>
            <pubDate>Thu, 21 Feb 2013 22:46:57 GMT</pubDate>
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        <item>
            <title>There have been a number of tutorials about using NASA pictures to create
a...</title>
            <link>http://www.23hq.com/mramshaw/photo/9780585</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/9780585"&gt;&lt;img src="http://www.23hq.com/9484744/9780585_54be8cf762074d6833ae26c8d595f0d6_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;There have been a number of tutorials about using NASA pictures to create&lt;br /&gt;
a realistic Earth but the BlenderGuru one is the best, in my opinion:&lt;br /&gt;
&lt;br /&gt;
    &lt;a rel="nofollow" href="http://www.blenderguru.com/videos/create-a-realistic-earth/"&gt;http://www.blenderguru.com/videos/create-a-realistic-earth/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As usual, I departed from the tutorial in a number of ways.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;This is from June 2011. Best viewed at full resolution.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/9780585</guid>
            <pubDate>Thu, 21 Feb 2013 22:38:18 GMT</pubDate>
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        <item>
            <title>There have been a number of tutorials about using NASA pictures to create
a...</title>
            <link>http://www.23hq.com/mramshaw/photo/9780630</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/9780630"&gt;&lt;img src="http://www.23hq.com/9484735/9780630_8b0991476934d0e2cbf20268f71eb388_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;There have been a number of tutorials about using NASA pictures to create&lt;br /&gt;
a realistic Earth but the BlenderGuru one is the best, in my opinion:&lt;br /&gt;
&lt;br /&gt;
    &lt;a rel="nofollow" href="http://www.blenderguru.com/videos/create-a-realistic-earth/"&gt;http://www.blenderguru.com/videos/create-a-realistic-earth/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As usual, I departed from the tutorial in a number of ways.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;This is from June 2011. Best viewed at full resolution.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/9780630</guid>
            <pubDate>Thu, 21 Feb 2013 22:45:50 GMT</pubDate>
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        <item>
            <title>It seems that bump mapping, at least, is in Cycles.
It's not as easy to use...</title>
            <link>http://www.23hq.com/mramshaw/photo/8228589</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/8228589"&gt;&lt;img src="http://www.23hq.com/7828204/8228589_c0f800529b05d25e0d2ae57faefc8e1a_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;It seems that bump mapping, at least, is in Cycles.&lt;/p&gt;
&lt;p&gt;It's not as easy to use as in Blender Internal, so it took me a while to find out how to do this.&lt;/p&gt;
&lt;p&gt;It will be nice when Cycles has full normal mapping, also Cycles does not have as much control (yet) either.&lt;/p&gt;
&lt;p&gt;It's a subtle difference, compare this render with my previous one to see if you can spot the differences.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;[In my opinion, this surface looks more like wood veneer and less like formica, if I've done things right.]&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/8228589</guid>
            <pubDate>Thu, 04 Oct 2012 19:26:33 GMT</pubDate>
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            <title>Some more fun considering Photography from the ground up. Looking at the
fine...</title>
            <link>http://www.23hq.com/mramshaw/photo/8204284</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/8204284"&gt;&lt;img src="http://www.23hq.com/7828204/8204284_8cad8243b83b6dbdd82cbd8eb7b8a296_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Some more fun considering Photography from the ground up. Looking at the&lt;br /&gt;
fine details in a RAW file, noise is always present. The usual process is&lt;br /&gt;
to try and reduce any nasty Chroma noise as much as possible, while at the&lt;br /&gt;
same time retaining as much 'grain' (i.e. detail) as possible.&lt;/p&gt;
&lt;p&gt;Here I am trying the new Cycles renderer in Blender, which is very noisy.&lt;br /&gt;
The noise can be reduced at the expense of more render passes, so greater&lt;br /&gt;
render times (a brute force approach, really). I started with 50 passes,&lt;br /&gt;
then 500, then 1,000 and then I started tweaking things. Finally, I upped&lt;br /&gt;
the quality and rendered this image (which took 20 minutes to render, that&lt;br /&gt;
being 20 minutes of parallelized CISC computing on my GPU using CUDA and&lt;br /&gt;
very fast VRAM memory). I suspect the quality may get acceptable somewhere&lt;br /&gt;
at around 10,000 passes. To be fair, this is an indoor scene - which is&lt;br /&gt;
where Cycles is supposed to be weak. So, I still don't think CG will be&lt;br /&gt;
replacing Photography any time soon.&lt;/p&gt;
&lt;p&gt;The older Blender Internal (BI) renderer does a number of things very well,&lt;br /&gt;
for instance I think the wood here would look a lot better with some Bump&lt;br /&gt;
Mapping - but Cycles does not really support this well yet. On the other&lt;br /&gt;
hand, Cycles handles Caustics and GI (Global Illumination) pretty well. BI,&lt;br /&gt;
on the either hand, can not really do either of these. But materials/textures&lt;br /&gt;
in Cycles involves using Nodes, which work well but require more fundamental&lt;br /&gt;
understanding of the issues (basically a chained mathematical approach to&lt;br /&gt;
what would be layers in GIMP/PS).&lt;/p&gt;
&lt;p&gt;I created everything in this scene from scratch (apart from the fine wood&lt;br /&gt;
texture) by following this highly detailed tutorial:&lt;br /&gt;
&lt;br /&gt;
    cg.tutsplus.com/tutorials/blender/create-and-render-a-still-life-scene-in-blender-using-cycles/&lt;/p&gt;
&lt;p&gt;Having some experience with Blender, I did not follow it too exactly, so&lt;br /&gt;
I was expecting the poor quality of my modelling to show up in the render.&lt;br /&gt;
However, the exercise seems to have been designed very well, as the Cycles&lt;br /&gt;
materials and textures have completely rescued what should have been a&lt;br /&gt;
pretty poor-quality effort on my part.&lt;/p&gt;
&lt;p&gt;Cycles has the promise of being a 'one-click' solution to the general&lt;br /&gt;
lighting problems inherent in CG scenes, whereas BI involves lots and lots&lt;br /&gt;
of very laborious tweaking to get good results. In the same way as RGB and&lt;br /&gt;
CMYK are different viewpoints on the same subject, each valid for slightly&lt;br /&gt;
different things, I think Cycles and BI may co-exist for a while yet. It&lt;br /&gt;
seems to me that BI is more of a wave-based approach to light, while Cycles&lt;br /&gt;
is more of a particle-based approach, but in either case I think a very good&lt;br /&gt;
understanding and eye for the qualities of light is still needed (the promise&lt;br /&gt;
of a 'one-click' solution still seems far away. In the same way that both GI&lt;br /&gt;
as well as Caustics have only come to be understood quite recently, and mainly&lt;br /&gt;
show up with man-made materials under controlled lighting conditions, it is&lt;br /&gt;
only possible to represent these accurately with a good understanding of how&lt;br /&gt;
they are caused and their physics. Of course, neither are particularly necessary,&lt;br /&gt;
so BI is still a good solution for almost all lighting conditions.)&lt;/p&gt;
&lt;p&gt;Luckily, the Cycles people, after starting with a completely new approach&lt;br /&gt;
to lighting (it seems that they decided that everything should be an Area&lt;br /&gt;
lamp) realized that there was a baby in the bath-water, and reincorporated&lt;br /&gt;
all of the tradititional lamps into Cycles. So a hybrid approach is much&lt;br /&gt;
more feasible now. You can use Cycles for what it is really good at (being&lt;br /&gt;
real-time lighting, albeit very noisy) and then switch over to BI (once the&lt;br /&gt;
lighting is set up). Or even composite both of them (with the expense of&lt;br /&gt;
duplicating entire scenes) for a fully-hybrid approach (the upcoming 'Tears&lt;br /&gt;
of Steel' open movie does this somewhat, I think). However, all of this means&lt;br /&gt;
an increase in complexity, rather than a reduction. Kind of like processing&lt;br /&gt;
a RAW file as opposed to a JPEG (and now that Blender can handle HDR files,&lt;br /&gt;
I may have to look into processing these at some point, although the last time&lt;br /&gt;
I tried processing a file in 32-bit mode I ran out of disk space [paged-out&lt;br /&gt;
memory swap files] in about 5 minutes).&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;As always, comments and critique are very welcome, and I respond in kind.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/8204284</guid>
            <pubDate>Sun, 23 Sep 2012 20:55:03 GMT</pubDate>
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        <item>
            <title>Cycles (the new Blender renderer) has an awesome ability to chew through...</title>
            <link>http://www.23hq.com/mramshaw/photo/8186029</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/8186029"&gt;&lt;img src="http://www.23hq.com/7828204/8186029_ab1b3fc19b7c36ecc85f1067715d95de_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Cycles (the new Blender renderer) has an awesome ability to chew through Geometry.&lt;br /&gt;
It leverages the power of your video card to perform floating-point operations&lt;br /&gt;
(in parallel, no less) and performs really well (but your screen will be locked&lt;br /&gt;
up completely, as your GPU is busy with other things).&lt;/p&gt;
&lt;p&gt;So it seemed to be time to really get to grips with it. I used this tutorial:&lt;br /&gt;
&lt;br /&gt;
    &lt;a rel="nofollow" href="http://www.blenderguru.com/videos/create-realistic-materials-with-cycles"&gt;http://www.blenderguru.com/videos/create-realistic-materials-with-cycles&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;After 50 passes, there was still grain, here after 150 passes some remains.&lt;br /&gt;
It might be possible to increase the number of passes to fix these 'fireflies'&lt;br /&gt;
but the scene looks okay with a few.&lt;/p&gt;
&lt;p&gt;Conclusion: materials with nodes are tricky, also Cycles is still changing.&lt;br /&gt;
I think I'll stick with Blender Internal for now, but Cycles is impressive.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;[Best viewed at 100%, there are actually some boots back there!]&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/8186029</guid>
            <pubDate>Sat, 15 Sep 2012 22:32:44 GMT</pubDate>
            <media:content url="http://www.23hq.com/7828204/8186029_ab1b3fc19b7c36ecc85f1067715d95de_large.jpg" width="756" height="425"/>
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        <item>
            <title>Another BlenderGuru tutorial, you can find it here:...</title>
            <link>http://www.23hq.com/mramshaw/photo/7840398</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/7840398"&gt;&lt;img src="http://www.23hq.com/7828204/7840398_4b8489f467e33e762493e3c6cbf12f3f_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Another BlenderGuru tutorial, you can find it here:&lt;br /&gt;
&lt;br /&gt;
    &lt;a rel="nofollow" href="http://www.blenderguru.com/videos/creating-an-underwater-scene"&gt;http://www.blenderguru.com/videos/creating-an-underwater-scene&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This tutorial was from guest author Chris Monson (&lt;a rel="nofollow" href="http://www.photogenesisdesigns.com/gallery/stills.html"&gt;http://www.photogenesisdesigns.com/gallery/stills.html&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;Models, materials and textures are supplied - the exercise is lighting, particle systems and compositing.&lt;/p&gt;
&lt;p&gt;As usual, I have veered off slightly and done something a little bit more my own.&lt;/p&gt;
&lt;p&gt;Please view this large, the click-through has details that are lost here.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Comments are very welcome.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/7840398</guid>
            <pubDate>Mon, 07 May 2012 19:36:03 GMT</pubDate>
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        <item>
            <title>Final render from week 9 (uncomposited).
I think I like this one better than...</title>
            <link>http://www.23hq.com/mramshaw/photo/7802341</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/7802341"&gt;&lt;img src="http://www.23hq.com/5976489/7802341_1ec85e813653bcda873def8b6fea70b6_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Final render from week 9 (uncomposited).&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;I think I like this one better than the composited one.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/7802341</guid>
            <pubDate>Sat, 21 Apr 2012 15:06:18 GMT</pubDate>
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        <item>
            <title>Final render from week 9 (Forests).</title>
            <link>http://www.23hq.com/mramshaw/photo/7802328</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/7802328"&gt;&lt;img src="http://www.23hq.com/5976488/7802328_3da3e8e9163bd4d4e7d508846e5fb61d_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Final render from week 9 (Forests).&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/7802328</guid>
            <pubDate>Sat, 21 Apr 2012 15:02:05 GMT</pubDate>
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            <title>This is from a Blender tutorial (Chapter 9 of Blender 2.5 HOTSHOT) available...</title>
            <link>http://www.23hq.com/mramshaw/photo/7163937</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/mramshaw/photo/7163937"&gt;&lt;img src="http://www.23hq.com/6812794/7163937_4317434f47b76ca778678d915f735fce_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This is from a Blender tutorial (Chapter 9 of Blender 2.5 HOTSHOT) available for free here:&lt;br /&gt;
&lt;br /&gt;
    &lt;a rel="nofollow" href="http://www.packtpub.com/blender-25-project-development-hotshot/book"&gt;http://www.packtpub.com/blender-25-project-development-hotshot/book&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;It's 32 pages long, mostly straightforward, but a few very tricky bits.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/mramshaw/photo/7163937</guid>
            <pubDate>Sun, 11 Sep 2011 19:14:49 GMT</pubDate>
            <media:content url="http://www.23hq.com/6812794/7163937_4317434f47b76ca778678d915f735fce_large.jpg" width="756" height="425"/>
            <media:thumbnail url="http://www.23hq.com/6812794/7163937_4317434f47b76ca778678d915f735fce_mblog.jpg" width="180" height="101"/>
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        </item>
        <item>
            <title>Test rendering of the model of Festung Rothenberg near Schnaittach</title>
            <link>http://www.23hq.com/Corax/photo/3785788</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3785788"&gt;&lt;img src="http://www.23hq.com/3364505/3785788_4ea30e3fe40a466f439eab7e38f40e32_standard.jpg" width="460" height="345" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Test rendering of the model of Festung Rothenberg near Schnaittach&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3785788</guid>
            <pubDate>Fri, 09 Jan 2009 03:02:54 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364505/3785788_4ea30e3fe40a466f439eab7e38f40e32_large.jpg" width="756" height="567"/>
            <media:thumbnail url="http://www.23hq.com/3364505/3785788_4ea30e3fe40a466f439eab7e38f40e32_mblog.jpg" width="180" height="135"/>
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        </item>
        <item>
            <title>Turntable made in blender.
Cube modeling challenge</title>
            <link>http://www.23hq.com/IkoTikashi/photo/3747972</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/IkoTikashi/photo/3747972"&gt;&lt;img src="http://www.23hq.com/3364503/3747972_c880a00865d15280cfacc135af03e189_standard.jpg" width="460" height="345" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Turntable made in blender.&lt;/b&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a rel="nofollow" href="http://blenderartists.org/forum/showpost.php?p=1288612&amp;postcount=637"&gt;Cube modeling challenge&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/IkoTikashi/"&gt;IkoTikashi&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/IkoTikashi/photo/3747972</guid>
            <pubDate>Wed, 31 Dec 2008 20:02:46 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364503/3747972_c880a00865d15280cfacc135af03e189_large.jpg" width="756" height="567"/>
            <media:thumbnail url="http://www.23hq.com/3364503/3747972_c880a00865d15280cfacc135af03e189_mblog.jpg" width="180" height="135"/>
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        </item>
        <item>
            <title>Blending Festung Rothenberg
Koordinatenursprung in der Karte festlegen,...</title>
            <link>http://www.23hq.com/Corax/photo/3538247</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3538247"&gt;&lt;img src="http://www.23hq.com/3364503/3538247_f783355577305495b684f20ba8ca1938_standard.jpg" width="460" height="357" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Blending &lt;a rel="nofollow" href="http://de.wikipedia.org/wiki/Festung_Rothenberg"&gt;Festung Rothenberg&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Koordinatenursprung in der Karte festlegen, Hintergrundbild laden, Referenzobjekt (20m) erstellen, Hintergrundbild auf Referenzobjekt skalieren und Ursprung an den Nullpunkt verschieben, und es kann losgehen ;)&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3538247</guid>
            <pubDate>Sat, 25 Oct 2008 13:55:57 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364503/3538247_f783355577305495b684f20ba8ca1938_large.jpg" width="756" height="586"/>
            <media:thumbnail url="http://www.23hq.com/3364503/3538247_f783355577305495b684f20ba8ca1938_mblog.jpg" width="174" height="135"/>
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        </item>
        <item>
            <title>"Blending" the Nuremberg Castle</title>
            <link>http://www.23hq.com/Corax/photo/3523147</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3523147"&gt;&lt;img src="http://www.23hq.com/3364500/3523147_6c6bc44afc73aeb6e16f6593e6bc1383_standard.jpg" width="460" height="357" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;"Blending" the Nuremberg Castle&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3523147</guid>
            <pubDate>Sat, 18 Oct 2008 12:02:30 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364500/3523147_6c6bc44afc73aeb6e16f6593e6bc1383_large.jpg" width="756" height="586"/>
            <media:thumbnail url="http://www.23hq.com/3364500/3523147_6c6bc44afc73aeb6e16f6593e6bc1383_mblog.jpg" width="174" height="135"/>
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        <item>
            <title>First steps towards a better castle...</title>
            <link>http://www.23hq.com/Corax/photo/3522253</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3522253"&gt;&lt;img src="http://www.23hq.com/3364501/3522253_79d446c4e646946fddd342c89c839064_standard.jpg" width="460" height="288" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;First steps towards a better castle...&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3522253</guid>
            <pubDate>Fri, 17 Oct 2008 21:29:11 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364501/3522253_79d446c4e646946fddd342c89c839064_large.jpg" width="756" height="472"/>
            <media:thumbnail url="http://www.23hq.com/3364501/3522253_79d446c4e646946fddd342c89c839064_mblog.jpg" width="180" height="112"/>
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        </item>
        <item>
            <title>Almost there...</title>
            <link>http://www.23hq.com/Corax/photo/3522582</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3522582"&gt;&lt;img src="http://www.23hq.com/3364507/3522582_0e87226a856aebd91b7b324009898fb6_standard.jpg" width="460" height="288" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Almost there...&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3522582</guid>
            <pubDate>Sat, 18 Oct 2008 01:17:56 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364507/3522582_0e87226a856aebd91b7b324009898fb6_large.jpg" width="756" height="472"/>
            <media:thumbnail url="http://www.23hq.com/3364507/3522582_0e87226a856aebd91b7b324009898fb6_mblog.jpg" width="180" height="112"/>
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        <item>
            <title></title>
            <link>http://www.23hq.com/Corax/photo/3521663</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3521663"&gt;&lt;img src="http://www.23hq.com/3364501/3521663_3c13a339e40342e4fdcb96b252092963_standard.jpg" width="460" height="288" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3521663</guid>
            <pubDate>Fri, 17 Oct 2008 14:31:00 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364501/3521663_3c13a339e40342e4fdcb96b252092963_large.jpg" width="756" height="472"/>
            <media:thumbnail url="http://www.23hq.com/3364501/3521663_3c13a339e40342e4fdcb96b252092963_mblog.jpg" width="180" height="112"/>
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        </item>
        <item>
            <title>The "final" model, still without proper textures</title>
            <link>http://www.23hq.com/Corax/photo/3521642</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3521642"&gt;&lt;img src="http://www.23hq.com/3364506/3521642_cfc8c65b89afddb3195349c009acdee7_standard.jpg" width="460" height="288" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The "final" model, still without proper textures&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3521642</guid>
            <pubDate>Fri, 17 Oct 2008 14:18:11 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364506/3521642_cfc8c65b89afddb3195349c009acdee7_large.jpg" width="756" height="472"/>
            <media:thumbnail url="http://www.23hq.com/3364506/3521642_cfc8c65b89afddb3195349c009acdee7_mblog.jpg" width="180" height="112"/>
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        <item>
            <title>Details added, textures still work in progress</title>
            <link>http://www.23hq.com/Corax/photo/3521638</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3521638"&gt;&lt;img src="http://www.23hq.com/3364501/3521638_9a67dec9aafb326079b785a1eb0df93d_standard.jpg" width="460" height="288" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Details added, textures still work in progress&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3521638</guid>
            <pubDate>Fri, 17 Oct 2008 14:17:45 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364501/3521638_9a67dec9aafb326079b785a1eb0df93d_large.jpg" width="756" height="472"/>
            <media:thumbnail url="http://www.23hq.com/3364501/3521638_9a67dec9aafb326079b785a1eb0df93d_mblog.jpg" width="180" height="112"/>
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        <item>
            <title>Fernsehturm close-up - still untextured and missing a few details</title>
            <link>http://www.23hq.com/Corax/photo/3520614</link>
            <description>&lt;p&gt;&lt;a href="http://www.23hq.com/Corax/photo/3520614"&gt;&lt;img src="http://www.23hq.com/3364503/3520614_8f4973e43d180eabc880322bb81ffcf0_standard.jpg" width="460" height="288" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Fernsehturm close-up - still untextured and missing a few details&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="http://www.23hq.com/Corax/"&gt;Corax&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://www.23hq.com/Corax/photo/3520614</guid>
            <pubDate>Thu, 16 Oct 2008 18:38:37 GMT</pubDate>
            <media:content url="http://www.23hq.com/3364503/3520614_8f4973e43d180eabc880322bb81ffcf0_large.jpg" width="756" height="472"/>
            <media:thumbnail url="http://www.23hq.com/3364503/3520614_8f4973e43d180eabc880322bb81ffcf0_mblog.jpg" width="180" height="112"/>
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