Early Morning Mist with Blender, PLEASE VIEW LARGE

[Click on the image to view the full-size version]

Approx. 2 hours to render @ 500 samples, CPU

Yet another BlenderGuru tutorial:

http://www.blenderguru.com/tutorials/make-grassy-meadow-scene/

The models & textures are supplied so the bulk of the exercise is Composition.

This is all related to the Grass Pack launch - which seems to be a very nice
improvement over grass created using Strands. The bonus of using models
is better-looking grass and greatly improved render time (and probably on
the GPU too, which really helps).

In this case, Volumetrics (the low-level early morning mist) is currently
only available with CPU rendering but even so I was pretty impressed with
how quickly this scene rendered. And not even a very high number of
of samples either! For the grass Particle System the numbers are pretty
reasonable also.

It's kind of fun de-constructing Nature - in this case my main goal was to
create realistic-looking mist - at which I think I was fairly successful. In
fact, I could probably have made the mist a lot denser - although that
really wasn't the look I was after.



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