Modern House (Week 2) - 8 bit version, 3.5 MB
From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE
[Click on the image to view the full-size version]
6 hours to render @ 500 samples, CPU
I ran out of texture memory (VRAM) quickly, but Cycles can cleverly still use the
GPU to render smaller portions of the full scene (so GPU rendering can still be very
useful). After switching to CPU rendering things were good for a while, but my CPU
and memory (RAM) were not up to the job of rendering a full-size scene with a full
lawn of grass.
So I became very parsimonious with textures and particles, even so the grass here
really lets the scene down quite a bit. And of course the background is as bare as
it can be, and some more foliage would be pretty nice too.
I'm not really familiar with hard-edge modelling, so this was an excellent exercise.
I also learned a lot about asset and texture management. Much room to improve!
My compositing hides the thin grass a little, but I am not really trying to hide it,
this colour grading was pretty much what I was aiming for all along.